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Work experience

iOS Platform Lead @SoundCloud

Apr. 2016 — Present

  • Act as lead for the iOS Collective (7 teams, 17 members in total).
  • Define and maintain the technical vision for iOS at SoundCloud.
  • Actively contribute to iOS codebases: pairing/coaching, resolving tech debt, prototyping new ideas, evaluating technology choices.
  • Available to provide support during major iOS releases and outages and ensure best practices are being followed.
  • Actively participate in hiring and onboarding processes.
  • Look outside of the iOS platform for opportunities to improve process and patterns.

Lead iOS Developer @Wimdu

Wimdu is a popular platform based on the peer-to-peer property rental model, that advertises properties for short term lettings.

Jan. 2014 — Mar. 2016

  • 2 apps: the Host and the Guest app + 1 framework that includes shared code
  • Build autonomously the Host app from scratch
  • Shaped and scaled the mobile team
  • Helped defining and designing the iOS apps
  • Learned Swift for the Guest app and the iOS widgets (WIP)
  • Strong testing. The Host app has been so far 100% crash-free! (updated: 02/2015)

Lead iOS Developer @myDriver

myDriver is a chauffeured car and Limousine service.

Feb. 2013 — Dec. 2013

  • 2 apps: the Customer and the Driver app + 1 framework that includes shared code
  • Improving, refactoring and stabilising the existing myDriver iOS app
  • Rebuild and redesign of the private driver’s iOS app
  • Development and documentation of an iOS framework
  • Assessment of requirements
  • Internal process using agile methodology
  • For next major version, UX design (work in progress)
  • iPhone and iPad architecture (work in progress)

Experienced iOS Developer @Playadz

April 2011 — Feb. 2013

  • Design and development of an iOS enterprise framework
  • Write estimates
  • Mobile strategy consulting
  • iPhone and iPad architecture
  • Internal process using SCRUM methodology
  • Write tasks lists for the iOS developers
  • Talk with our customers, send them Ad-Hocs, make sure they are happy with our work
  • 15 native apps built, among them: Nice-Matin Agenda, Nature64, Cannes is Yours, Odysseum, Club14, Cap3000, etc.

iOS Software Engineer @Intellicore

Oct. 2008 — April 2011

First I was an intern, I learned iPhone development in late 2008.
Then I was part of the iOS development team (5 developers).

I worked on 20 iPhone and/or iPad applications (among them: the map second version of RATP, MacBidouille, Thesorimed, Horizon Second Screen, Fabled Lands, etc.). I was responsible for the full process of iOS development :

  • Pre-sales
  • Specifications writing
  • Development
  • App Store release


  • iOS: Objective-C, Swift
  • Functional Programming
  • UX design
  • Design and implementation of RESTful Web Services
  • ReactiveCocoa, Core Data, UIKit, Core Animation, Core Foundation, Core Audio, Unit Testing
  • Unit Testing with Kiwi
  • Acceptance Testing (UI testing) with Frank
  • Agile Methodologies / Scrum / Extreme Programming
  • Ruby
  • Git
  • Certified Scrum Master


Software Engineering Master’s degree 2006 — 2009

Sophia Antipolis Polytechnic School

IT Two-year diploma 2004 — 2006

University Institute of Technology in Aix-en-Provence


Photo, Music, Sports (Rugby, Football, Badminton, Tennis)